Education For Creativity Through Game-Base Learning

We need to be able to manage embrace and change, solve complex problems and offer relevant solutions. Our students today demand to be engaged in an immersive learning experiences, with such they can apply logic, creative thinking and unleash imagination of better possibilities. 

Electronic devices, remote learning, high speed internet and social media are a reality now and a natural practice of our current generation, so why not use that to its best advantage and develop educational experiences? One way to do that is through game-based learning. By definition , game based learning is “learning that is facilitated by the use of a game.” https://link.springer.com/

It is exactly as if we are using the kids’ own entertainment tools to teach them about a different idea, reality, facts, and notions. Game based learning as a model helps students develop creative confidence. Students will get the chance and space to define their own problems and conduct a self-assessment of their own efforts and outcomes, rather than always having work both structured, delivered and evaluated by teachers. It is a differentiative technique by nature. For example, in Minecraft let’s say, when you assign a designing task for your students, they would consider the criteria your defined for them, however, they would most definitely apply their own unique imagination and skills which most probably make sense to them. Even when assessing students. Game based learning offer numerous creative tools to conduct smart assessments. I can say with all confidence that students are not fond of assessments but using unconventional ways to stay creative and keeping your students engaged and excited to do their assessment is a game changing. YouTube, social media, video game, creating app exams to name a few, exit and they are great ways of assessment that can be applied to any age group studying any subject or discipline.

Eman Hamshari

  • Innovation and Entrepreneurship Lead, Taaleem